Patch 6.19 Summary

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Quote | PM | +Rep by PsiGuard » September 21, 2016 3:13pm | Report

Hello and welcome to the MOBAFire Patch Summary - 6.19!

Since Worlds will be played on 6.18, Riot's taking some bigger steps in this patch, including a partial revert of the Kog'Maw rework from way back in preseason 6. Along with other balance changes, we also have some more splash updates and a number of handy changes to the UI and shop functionality.

Lastly, there are 4 new chroma packs (each with 7-8 chromas!) releasing in this patch!

Check out the full patch notes for details on any changes that interest you.

Champion Updates

quick access for concerned players

Aurelion Sol
Dr. Mundo

! = Rework / Gameplay Update* = Mostly bugfix(es) and/or display changes+ = Buff- = Nerf~ = Mixed

Riot rarely takes a step backward when it comes to balance changes, but for Kog'Maw, they felt he needed a revert more than tweaks on his new kit in order to feel healthy again. The reintroduction of passive attack speed on Caustic Spittle and sweeping changes to Bio-Arcane Barrage leave Kog'Maw in a state more similar to preseason 6. Riot admits that they still need to evaluate Kog as he fits in with the current state of the game (a lot has changed since his initial rework!), so be ready for him to return to the patch notes in a couple weeks.

Bio-Arcane Barrage lost its ability to double Kog'Maw's attack speed cap and decrease his cast times by 50%, but it's damage numbers are higher and it lasts 2 seconds longer. In addition, the cooldown now starts when Kog'Maw casts the ability, rather than when the buff expires.

Aside from the void doggo (Riot said it, not me), Aurelion Sol also received a mix of changes which largely nerf his mid-game power spike from getting ranks in Celestial Expansion, especially without building AP. His passive stars deal a bit more damage on their own as the game goes on, so he should reach a similar point by late game. Also, Comet of Legend received some quality-of-life changes that allow it to be cast when Aurelion Sol hasn't been damaged for 5 seconds, rather than having to build up Escape Velocity charges before casting.

Soraka and Cassiopeia both received some nerfs targeting their early game, opening up windows for them to be punished before they can scale into team fighting monsters. On the other hand, Corki and Dr. Mundo both received small buffs to their auto attacks, as they've fallen out of favor in recent months.

Notable Misc. Changes / Fixes

  • Item Shop

    • Fixed a problem where undoing a purchase would subtract health from the shopper, making it take longer to heal to full.

    • Pinging an item in the shop now generates a chat message letting your team know how much gold you need to purchase the item.

    • Items can now be sold by right-clicking them in the shop window inventory.

  • The following HUD pings have been added since the launch of the HUD ping system:

    • Enemy/ally summoner spell cooldowns (via the scoreboard)

    • Respawn timers

    • Passives with cooldowns

    • Experience

    • A bunch more items

    • Current gold

    • Gold needed for purchase (see above)

  • Fixed a few cases where the Oppressor mastery wasn't amplifying the damage of abilities which applied movement-impairing effects.

  • Lee Sin's Resonating Strike and Safeguard no longer cause him to dash directly on top of his target.

Splash Art Updates

Nightraven Fiora , Royal Guard Fiora and Cottontail Teemo are getting a splash update this patch!

New Chromas

New chromas for Lunar Goddess Diana , Debonair Ezreal , Mecha Malphite and Battle Bunny Riven will be released this patch!

Share Your Thoughts!

That's it on our end, time to hear from you guys! What are your thoughts on the new Kog'Maw revert and other champion changes this patch? Are you happy with the changes to the shop and UI usability? What do you think of the new Fiora and Teemo splashes and the four new chroma packs?

Let us know in the comments below!

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