Patch 6.17 Summary

Please review our General Rules & Guidelines before posting or commenting anywhere on Elophant.

Forum » News » Patch 6.17 Summary
Quote | PM | +Rep by PsiGuard » August 24, 2016 5:35pm | Report



Hello and welcome to the MOBAFire Patch Summary - 6.17!

Welcome to the first World's preparation patch, where Riot tackles a lot of the more dominant champions in an effort to shake up the meta picks for international competition. Hold on to your seats, because there's a rollercoaster of champion changes this time around.

Check out the full patch notes for details on any changes that interest you.

Champion Updates

WTF DID THEY DO TO MY CHAMPION?!
quick access for concerned players

-
-
+
+
Annie
Ashe
Corki
Diana
+
+
+
-
Draven
Evelynn
Ezreal
Gangplank
-
+
-
+
Gragas
Jayce
Jhin
Jinx
~
*
+
+
Kennen
Kled
Malphite
Morgana
+
+
-
+
Orianna
Poppy
Rek'Sai
Riven
+
-
+
-
Ryze
Sivir
Thresh
Trundle
+
+
+
Vayne
Veigar
Vi

! = Rework / Gameplay Update* = Mostly bugfix(es) and/or display changes+ = Buff- = Nerf~ = Mixed

Gangplank received the largest set of changes this patch with nerfs targeting his base health, Remove Scurvy mana cost and Cannon Barrage cooldown and damage output. As a staple top laner in the 6.16 meta, Gangplank had many strengths and few weaknesses, with incredible damage output in the late game and reliable early laning. These nerfs weaken Gangplank's early laning phase so his lane opponents have an opportunity to punish him before he can get his items and start dishing out huge amounts of damage.

A lot of marksmen were changed this patch, with the "big three" ( Jhin, Ashe and Sivir) all receiving nerfs to their damage output. With the high levels of utility these champions bring to a team, they were outshining the competition in damage output as well. Buffs to Ezreal, Jinx, Draven and Vayne should help them be more competitive with the previously dominant utility carries. Pay close attention to Ezreal this patch, as he was already picked competitively and is receiving a pretty sizable buff to Rising Spell Force.

The last set of notable changes were nerfs to Gragas and Rek'Sai, the two most powerful and popular junglers in recent competitive play. Both champions received nerfs to the cooldowns of their gap-closing E abilities, making it more punishing should they waste that ability or use it to traverse terrain rather than engage. Both of their ultimates were also nerfed, with Gragas' point-blank Explosive Casks taking longer to detonate while Rek'Sai's Void Rush is on a longer cooldown on par with other powerful global ultimates like Stand United. I doubt we've seen the last of these junglers, but these nerfs should make other junglers a little stronger by comparison.

The rest of the champion changes were mostly small numbers tweaks to cooldowns or mana costs to make some weaker champions feel a little more usable and some stronger champions were toned down slightly. Be sure to check out the table above for details on individual changes to any champions that interest you.


Notable Misc. Changes / Fixes

  • Turret changes

    • Champions within enemy turret attack range now draw turret aggro when attacking enemy champions within 1400 range of the turret (turret attack range is still unchanged at 775)

    • When a turret switches to targeting champions due to having no other units to target, it now prioritizes the closest champion attacking it rather than a random champion in its range

  • Removed custom PROJECT chest animations from Hextech Crafting to mitigate a client memory issue that could lead to crashes. Unopened PROJECT chests will still be in your inventory and will still award the same loot, but will use the Premium (purple) Hextech chest animations.

  • Fixed a bug where attempting to use the minimap to select a target for a long-range targeted ability (ex. Teleport) could instead target a unit hidden underneath the minimap if the cursor happened to be hovering over that unit

  • Players can no longer get stuck in weird states (ex. every button is a ping) if they switch to a different window at the exact moment they input a command

  • Kha'Zix no longer loses R - Void Assault’s stealth when activating Youmuu's Ghostblade

  • Fixed a bug where Lee Sin’s Q - Resonating Strike dealt no damage if cast while dashing via W - Safeguard

  • Fixed a bug where Yasuo’s first basic attack after R - Last Breath was delayed if it was a critical strike

  • Improved readability of PROJECT: Ashe 's R - Enchanted Crystal Arrow to use a more clear arrow shape and brighter effect

  • Improved readability of PROJECT: Ekko 's passive indicator rings


Splash Updates


Sion's older skin splashes are being updated this patch!



Hextech Sion


Barbarian Sion


Lumberjack Sion


Warmonger Sion


New Chromas



Upcoming Skins


The following skins will be released during patch 6.17:



Share Your Thoughts!

That's it on our end, time to hear from you guys! What are your thoughts on the champion changes this patch? Do you like the updated Sion splash arts? Will you be picking up any of the new chromas or arcade skins?

Let us know in the comments below!

PsiGuard
<NA Community Manager>


Posts: 37

Quick Reply

Please log in or sign up to post!